Originally posted by:Well, from my limited following of this company it seems they've done pretty badly with the sequel. Which makes chances of a third one pretty slim. It would be awesome to see the game re-made and have the quirks worked out and graphics updated, though I'm not sure if the world would survive such awesomeness in one game.:) Indeed, it's another Master of Orion 3. Not only a total disaster in itself, but it also killed off any hope of any further chances at redemption via any more sequels. I may be new to this forum according to you lot, but I did have an account a while ago, though since then I lost that account. Sword of the Stars! Probably one of the most entertaining games I have ever played, and I've got over 500 games on my PC currently. I know there's probably a few other threads, but I did honestly look for them, and I couldn't find a SOTS thread that had been posted in recently. This game is a 4X strategy, with modular ship construction, where you control every turret type, engine type, addons and other things. Bastard Sword of the Stars Core Mod: Tech Tree. The technology tree is completely revamped - better organized, more interesting, new technologies and options. Pace of technology acquisition in the middle and late game is slowed compared to vanilla. Racial technologies are core. Tarkas always have access to Living Steel). Sword of the Stars Game Updates; Game Fixes: Sword of the Stars: Complete Collection v1.0 [ENGLISH] Fixed Files. Sword of the Stars v1.8.0 +1 TRAINER:: MAF: File Archive [4.4 MB] - External Link - Can return a false AV Positive! File = Clean! Replace the original SWORD OF THE STARS.EXE file with the one from the File Archive. Was playing a game recently with a buddy, a few of my worlds go AI Rebellion on me, and guess who shows up? The System Killer. I was playing the Tarkas. So, anyways, anyone else playing this amazing game? Sword of the Stars 1 had many problems at first. Limited tech trees, bugs, that sort of thing. However, it's better than most entries so far. Once the expansions dropped, it worked more or less well with a few nagging bullshit that won't die. Sword of the Stars 2 was somewhat fucked up at first. However, they eliminated the entire 'GIANT FLEET STACKS OF DOOM' problem (which take hours to destroy) which was nice. They also went and gave free DLC as essentially 'sorry we fucked up'. If anything the game is similar to Master of Orion 3. Way too ambitious and got fucked by it. Sword of the Stars: The Pit is a great rouge-like game bar none. The Panzer-General esque game is pretty damn good as well, if you ignore the slightly cringe-worthy images (humans with UNSC-esque infantry equipment.) and actually innovates in a few areas. First one is a great game I still play from time to time. Bit of a shame modding for it is near dead though. The ACM mod is one of the best I've played in years, though it still has several errors in the final release that were never fixed (mostly turret arcs being messed up on a few sections). IIRC, the mod creator went on to mod Space Engineers with the Okim Weapon Pack. The second game is a downright disappointment and a go to example of wasted potential. The combat in it is fine. But that's the only part of it that works fine. The UI was made unnessecerily complex and is an outright downgrade in several areas. Whoever decided that feasibility studies and prototyping were good ideas needs to be smacked upside the head with a Liir. I wouldn't blame Kerberos if they decided to do a reboot. I'd wait until after the game is released to get it though. It's pretty sad that no game since has really managed to follow in SoTS footsteps and recapture what made the first a great game. There are a few games that kinda emulate it, like the Stellaris ship designer, but there's nothing else quite like it. If I could model ships and whatnot, and program, I'd throw together a serviceable little demo that would seem like Sword of the Stars, just to get Kerberos attention and go, 'Look, this is what people are looking for! The Pit was a good experiment, but people are awaiting either a remastered SOTS 1, or a new SOTS game that uses the easy-to-learn systems of the first game, and the ENGINE of the second!' Seriously, though. If they remastered SOTS1 using the SOTS2 engine, that would be amazing, as long as nothing got screwed over in the end result. If I could model ships and whatnot, and program, I'd throw together a serviceable little demo that would seem like Sword of the Stars, just to get Kerberos attention and go, 'Look, this is what people are looking for! The Pit was a good experiment, but people are awaiting either a remastered SOTS 1, or a new SOTS game that uses the easy-to-learn systems of the first game, and the ENGINE of the second!' Seriously, though. If they remastered SOTS1 using the SOTS2 engine, that would be amazing, as long as nothing got screwed over in the end result. First one is a great game I still play from time to time. Bit of a shame modding for it is near dead though. The ACM mod is one of the best I've played in years, though it still has several errors in the final release that were never fixed (mostly turret arcs being messed up on a few sections). IIRC, the mod creator went on to mod Space Engineers with the Okim Weapon Pack. The second game is a downright disappointment and a go to example of wasted potential. The combat in it is fine. But that's the only part of it that works fine. The UI was made unnessecerily complex and is an outright downgrade in several areas. Whoever decided that feasibility studies and prototyping were good ideas needs to be smacked upside the head with a Liir. I wouldn't blame Kerberos if they decided to do a reboot. I'd wait until after the game is released to get it though. It's pretty sad that no game since has really managed to follow in SoTS footsteps and recapture what made the first a great game. There are a few games that kinda emulate it, like the Stellaris ship designer, but there's nothing else quite like it. Click to expand.I tended to roll my own stacks of doom at their stacks of doom and laugh maniacally as an hour long battle raged over a critical system tyvm I prefer stacks of doom over arbitrarily limiting 1. My number of ships 2. How I can move my ships to systems I liked being able to build ships and move them up to the frontlines. The Admiral system made it so you'd have to send a whole fleet back to replace losses.that's fucking dumb and not how it works and also left you open to the enemy throwing 2-3 ship 'fleets' into your space taking advantage of you having to send 8 perfectly good line cruisers back to replace the 2 they lost in battle. I liked being able to make different sized patrol groups based around where in my space they were and what the needs were which I can't do with the dumbass admiral system because I have to have a flagship there and it has to have an admiral.think about that.you want a 2 cruiser patrol in a system that generally doesn't see hostiles but does see swarmer raids.well tough shit you need to send a whole gorram fleet with a valuable admiral or send a whole gorram fleet with a gilbert grape admiral who is just going to get your shit blown off when normally they should perform fine. I also liked being able to just park a damn fleet somewhere without having to order them to do an arbitrary 'patrol' or some shit and then have to recall them and wait for them to arrive at whatever the hell their home system is before you can deploy them to a system that was right next door to the system they were just fething patrolling. I also liked being able to send out single ship recon probes while my fleets were assembling or maneuvering. Everything about the admiral system is arbitrarily handicapping the player for no reason.
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